ШР, круассанами и вальками - они не такие крутые.
Драконы смотрят на тебя неодобрительно
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ШР, круассанами и вальками - они не такие крутые.
Драконы смотрят на тебя неодобрительно
Драконы смотрят на тебя неодобрительно
Как я мог забыть!))) Нет мне прощения, пойду посыпать голову пеплом.
Тираниды ИМБА (если слухи подтвердятся, имба выделена жирным)
Hormagaunts :
may add an additional 20 HormagauntsEquipment: scything talons & adrenal glans
upgrades:
toxic sacks : (remain the same)
piercing talons : (+1 strength)
tyranid warrior (squad leader):special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only)
leap: may charge +6'' extra & do not lose initiative while charging through difficult terrainthey just keep coming: enemies firing at models with this rule suffer -1 bs
models with BS 1 must re-roll any successful hits on a model with this target.synaptic back lash: after a model with this rules dies then all friendly units within 6'' of the models death suffer a single strength 3 AP - hit.
Old one eye to have his toughness increased
tyranid warriors
may add an additional 3 models
WS T SV
5 5 4+Equipment:
piercing talons, leap, synaptic back lash,
special rules: will of the hive mindupgrades:
toxic sacks: (read above)
adrenal glands: (read above)
range biomorph exoskeleton: (+1 bs)
increased exoskeleton: (+1 sv)
barbed strangler: (remains the same)
venom rifles: (tyranid rifles with poison) 18'' range (under re-testing)will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12''
carnifex:
may add an additional 2 models
T W
6 5Equipment:
scything talons, piercing talons
special rules: rampant rage, living battering ram, natural disasterupgrades:
Toxic sacks:
range biomorph exoskeleton:
armoured shell: (2+ save)_
crushing claws: (+d3 attacks & +1 to range AP)
reinforced plating: (reduced strength of weapon being fired at you by 1)
heavy venom cannon: (strength 9 AP 2 heavy 2)
barbed strangler: (strength 5 AP 5 large blast, pinning)
twin linked devourers: (strength 4 AP 6 assault 4)rampant range: when charging units the carnifex gains rage & furious charge)
Living battering ram: the carnifex deals d3 hammer of wrath hits
natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play
Постучал по столу 3 раза/ принёс в жертву кошку, девстенницу, ящерку и телёнка/ помолился РАЗУМУ УЛЬЯ/ съел свежатенки/ станцевал с бубном.
Пожалуйста-пожалуйста, ГВ, сделай тиранид РУКОПАШНОЙ армией!!!
Отредактировано Erolag (2013-08-22 23:46:19)
Потрясающе.
Особенно впечатлило правило Leap - даже на овервотче не уменьшить их количество, потому что я не верю в 6+ с рероллом удачного броска попадания.
Варриоры вроде чуть улучшились, Карнифексы теперь жгут)
Лёша) представь, что делают 30 гаунтов с сержантом ВАРИОРОМ (!) с ПЯТОЙ ТАФНОЙ (!) (их сейчас не беру из-за того, что у них 3 вунды, но 4 тафна, то есть инста почти от всего, а тут!!!) с 6+6+2д6 с ре-ролом чарджем и с полной инициативой! А ещё уже со встроенным ФЧ!!!
Если всё так и будет я уже вижу 180 хормогаунтов, 6 фексов и что-то там для всего остального))))
Всё спокойно, главное держать себя в руках до выхода кодекса!) (и молиться)
Отредактировано Erolag (2013-08-22 23:55:28)
что-то там для всего остального))))
Всяких гаргулий или хайвгардов) И как же теперь тебе выбрать между столькими вкусностями? Тут тебе и летающий цирк намечается, и сотни толп хурмы (а может корова научится рожать хурму!), и скайфаер и чудовищные правила для выживаемости..уууу...
http://wh40klib.ru/codex/Imperial_Armor … ed_Eng.pdf
новая книжка с правилами на апоковские юниты
Кстати - Ерофян на твою машинку тоже правила обновились - теперь она не такая дорогая
Отредактировано Lt.Alex (2013-08-24 07:46:47)
Plastic Adeptus Mechanicus have been seen on sprue. New greens of Arco-Flaggelants and big tanks seen. The future is once again looking bright.
I have been holding onto this for a couple days, as I wanted to place it well and get it ready for posting.
I want to talk briefly about this rumor. At first look, readers will think that this is a ton of wishlisting, and while I understand this, I do not believe this segment is made up. A lot had to be removed and deleted for obvious reasons, and I have no or very little doubt on this source of information.
So assuming this is true, realize the time frame is after all current codices have been released. We have discussed the "all codices released within 3 years" for 6th edition, and wondered what would be coming afterwards. So what is this......? Sisters of Battle, an Inquisition Codex, or something More? We don't know, and either does the source. What ever all of this means, its not coming any time soon, more like late 2015 at the earliest.
Please remember that these are rumors
via An Anonmyous Source on Faeit 212
Some insights into models that are coming down the track.
A:I have seen a plastic adeptus mechanicus sprue with servitors and human sized (i.e. not space marine) adepts. This definitely exists because I have seen it, so don't confuse it with my second point, although I don't know where it fits in with the release schedule.
B: for over a year I have been seeing various photos of greens, and CAD print outs - so not just concept sketches - for imperial models that are familiar to the inquisition books. I have seen custodes-style models, arco-flaggelants, and ogryn-sized servitors (greens) - as well as a pretty big tank that looks like a cross between a land raider and a leman russ, in the style of the exorcist (CAD).
it seems to have become common knowledge in circles that A) the studio has definite plans for all this, and that B) there will be a 'new' race army book at some point at the end of this edition, similar to Dark Eldar.
'like Dark Eldar' I simply meant that, from the business's perspective, Dark Eldar were a new race when they got their latest codex and models. So 'new race' doesn't necessarily mean something like Tau in 2001, and I'm fully expecting it to be an imperial faction.
A and B may be unrelated. But, based on this, I am guessing that either that this is where sisters of battle will end up, or that their relaunch will be refocused on the weirder parts of the Imperium. I just want to make it clear though, I've never seen a new sisters of battle sculpt
На варсире скомпилировали огромную портянку по маринам:
The Space Marine Strikeforce is the replacement for the Battleforce. However, it's focused on being a kind of "starter army" box built around a theme of some kind.Every army will get one (possibly more) eventually that will be named after something relevant to that army (example: Wraithhost for Eldar).
General Information:
240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters
Assault Centurions have Move Through Cover
Codex: Space Marines is largely in line with Codex: Dark Angels points wise.
176 Pages in their copy of the codex (same as rumored)
Hunter has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits.
Artwork is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff.
Some of the classic Black and White was colored, but a lot of new art too.
Book is in sections for each founding chapter (plus the Black Templars)) and a large number of the Successor Chapters to help players know who should be using what rules.
Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter.
"Equivalent to Forge World background" in terms of fluff.
Forgeworld fluff included in the codex.Warlord Traits (Only One Chart for the Codex):
1. Angel of Death - Warlord and his unit have the Fear special rule.
2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn.
3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single friendly unit from Codex: Space Marines within 12" of the Warlord may re-roll any failed to-hit rolls.
4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own.
5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat.
6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points.Chapter Tactics
Successor Chapters - You use whatever chapter tactics of your parent chapter. The ONLY Exception is the Black Templar.
Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from.
Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramariens and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield."
COUNT AS: If you want to use Vulkan in a Ultramarines army you have to play use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics. In short, Special Characters are locked to their specific Chapter Tactics.Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.
Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase.
Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule.
Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.White Scars -
Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits.
Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.Imperial Fists -
Bolter Drill: Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds.
Siegemasters: Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.Black Templars -
Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule.
Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.Iron Hands -
The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available.
Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.Salamanders -
Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit.
Master Artisan: During the army selection each character in this detachment may upgrade on of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.Raven Guard -
Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule.
Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.Special Characters:
Marneus Calgar:
+25 Points
Artificer Armor standard (2+)
God of War: May use a single Combat Doctrine twice per game
Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first.
Terminator Armor is 10 points and doesn't prevent sweeping advances.Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait.Captain Cato Sicarius:
-15 points
Surprise Attack: +1 to Reserve Rolls
Weapons still the same
Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout.
May still use the Coup-de-Grace with his sword.
Lost Rites of Battle
Warlord Trait: Imperium SwordTigirius:
-65 points
+1 Wound
Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers.
ML3
Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests
Rod of Tigiruis: Same as before with the addition of Soulblaze
Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement.
Warlord Trait: Storm of FireCassius:
Zealot
All equipment the same
Warlord Trait: Angel of DeathTelion:
Chapter Tactics: Ultramarines
Same points cost
Same rulesSergeant Chronus:
-20 points
+1LD
His vehicle gains It Will not DieKhan:
-35 points (bike is still 20 point upgrade)
Bike does D3 Hammer of Wrath hits
Furious Charge
If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule.
Khan makes all bike squads who are 5 bikes or more count as troop choices.
Warlord Trait: Champion of HumanityVulkan:
The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked.
Lost Digital Weapons
No longer Master Crafts Thunderhammers
Warlord Trait: Iron ResolveShrike:
-10 points
Stealth
Before deploying Shrike can only join a Jump Infantry unit
Lost Fleet
Weapons stayed the same
Warlord Trait: Angel of DeathLysander:
+30 Points
No more Bolter Defenses
Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks
Same wargear
Warlord Trait: Champion of HumanityChapter Master Pedro Kantor:
+1 Attack
Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuses that the Chapter Banner gives.
Still has Hold the Line (Crimson Fist Sternguard Veterans are scoring)
Same Wargear and points
Warlord Trait: Iron ResolveHelbrecht:
+5 points
+1 WS
Rites of Battle - Gone
Crusade of Wrath: Once per game, during the Assualt Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase.
Sword of the High Marshalls is the same
Legacy of Dorn (+D3 attack on the charge) sameGrimaldus:
-10 Points
-1 BS
+1 Wound
-1 Attack
It will Not Die (replaced "Only in Death Does Duty End")
Zealot
Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save.
Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule.Emperor's Champion:
Uses HQ Slot
+50 Points
2+/4++
Black Sword: AP2, Mastercrafted
Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death
Bolt Pistol gives extra attack (unless using Smite the Unclean)A Quick Summary of what Black Templars Gained and Lost (this list may not be complete):
Losses:
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgradeGains:
+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Thunderfire Cannon
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadership increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same
Интересно, что многие орденские тактики дополнены или иначе сформулированы, чем в предыдущих слухах, особенно ультровская.
На варсире скомпилировали огромную портянку по маринам:
Очень многабукоф
Интересно, что многие орденские тактики дополнены или иначе сформулированы, чем в предыдущих слухах, особенно ультровская.
тактики все полезные, но очень обидно за темпларов, которых из самобытного ордена превратили в армию клонов((
новая книжка с правилами на апоковские юниты
Кстати - Ерофян на твою машинку тоже правила обновились - теперь она не такая дорогая
Блин, всю эльдарскую форжу понерфили. Особенно варпхантера! За что???!!!
Блин, всю эльдарскую форжу понерфили. Особенно варпхантера! За что???!!!
Ой беда-беда-печаль, как жеж вы теперь жить-то будете? Объяви бойкот и больше не играй в клубе в апок!
Объяви бойкот и больше не играй в клубе в апок!
Варпхантер - это не апоковская техника, а ИАшная) Просто такая красивая модель, да и просто какой-то шанс использовать шасси фалькона - и на тебе. Оружие у него, даже почти правильно назвали - D-Fail.
Ужасно, ужасно)
Просмотрел. Хорошо, что варпхантеры перестали быть автовыбором при условии использования ИА. Автовыбор - это плохо есть)
У форжа просто разброс ибма-шлак намного больше чем у гв. Соотвественно циклы ап-нерф жестче. Народ, например, плачется, что с последним апдейтом дес корпс оф криг переколбасили до неузнаваимости, жестко подземный бур понерфили. Так что фордж мало того что дорогой, так еще и нестабильный
Emperor's Champion:
Uses HQ Slot
+50 Points
2+/4++
Black Sword: AP2, Mastercrafted
Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death
Bolt Pistol gives extra attack (unless using Smite the Unclean)
За что? АП2 которое не пробивает - круть! Спасибо ГВ. Или нет, АП2, которое не доживает Ах... наверное 140 очей - это за возможность 2мя атаками на 6ку!! вешать инсту. Парень с каждым новым слухом все полезней. Мне почему-то не переизданный кодекс 4й редакции, 2004 года выпуска нравится куда больше, и кажется в разы сильнее этого "шедевра". (если играть БТ, крысадер-сквадами, ЧИ и рукопашкой, а не ванилькой в черных костюмчиках).
Порадовали ИК - похоже Черные поменяются с Белыми местом.
Темпларчик, во первых я не увидел в слухах что чемпион обязателен для армии. Во вторых, тебе добавили около 20 юнитов в тот кал чем ты играл раньше, кто тебе мешает брать новые хорошие отряды и своего бесполезного шампиньона ?
Слухи интересны, но вариативности как всегда не так много - тигуриус автопик, а вот все остальные ультровские герики походу шлак. Пока не понятно что именно будет на столе, а что останется на полках.
Андрюшка - наверное потому что я хочу играть Темпларами, а не Ультрой в черном. Знаешь - дух армии и все такое, рукопашные марины, жечь, убивать, травить гусей и т.д. А не 2по5 скатов, штерны и термоса во все поля.
Да он не обязателен - но ять - этот парень - символ, последняя отличительная черта которая осталась у БТ, он и посвященные (мары по 14 очей с бензопилами, всасцвающие от всего что есть).
Мне дали:
Gains:
+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Thunderfire Cannon
Забрали:
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade
При Этом забрав по сути самобытную армию черных марячков. Сделав простой, безликой ванилью, да еще и понерфив все юниты из старого кодекса БТ. Хэгэй - собирайте БТ с нуля? Уж лучше тогда новую армию собрать - цена вопроса та же.
Отредактировано ЭльфоTemplar (2013-08-25 22:12:17)
Картинки-
- No More Power of the Machine Spirt upgrade
не будет больше виндиков с машин спиритом. пичаль БТ и радость их врагам.
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