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Новости

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На каждом форуме есть такая тема, почему б не зависти и нам:

Леталка от Форжа:

http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/caestus3.jpg

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/caestus6.jpg

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/caestus17.jpg

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/page142-143.jpg

Как вам сей чудо агрегат?

Отредактировано ЭльфоTemplar (2011-01-28 17:55:07)

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2

бля как она летит то? О_О выглядит не очень

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3

очень странная херь( делал ее наверно какой-то пьяный дизайнер... Она не то что б летать не может, она максимум в себя вмещает человек 5.

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4

ппц как прикину как потные марины жмуться друг к другу в полной темноте чтобы поместиться туда... бррр  :hobo:

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5

Да мне она тоже стрёмной показалась. Зато в отличии от рины марины в неё влазят :)

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6

в рину тоже влазят, правда по частям

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7

Андрей, и часто ты себе такое представляешь? Как большие, потные мускулистые мужчины прижимаются друг к другу? xDDD

Странная херь, но не хуже бладовского утюжка:) Привыкайте, у маринов теперь такая летающая техника.

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8

боже еще ж одно убожество рейвен вспомнил.

я должен поддерживать культ педобира!!!

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9

Раз такая тема существует то напшиу новости (с варфорджа)
Слухи о серых:

Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.

Terminators equipped with frag and krack grenades.

Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe

HQ/
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor

Elites/
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband

Troops/
Grey Knight Terminator Squad
Special Upgrade Character - Justicar Thawn
Grey Knights Strike Squad (the regular GK's)

Transports:
Rhino
Razorback
Chimera

Fast/
StormRaven

Heavy Support/
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)

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10

Wargear that has been listed that rules are unknown:

Psyke-out grenades.
Brotherhood Banner (terminator and paladin squads)

Paladins = 2 wounded terminators (they can have an apothecary in the squad)

Purifiers = Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.

GK Rumor Summary

Army Wide Rules:
Aegis: Psykers targeting a squad with Aegis suffer -1 Ld. Psykers within 12" of a dreadnought with Reinforced Aegis suffer -4 Ld.
And They Shall Know No Fear
Combat Squads
Psyker Pilots
Brotherhood of Psykers
Psyker Mastery Levels: Character can use 1 psychic power per turn for each level (so 2 powers per turn at level 2).
Preferred Enemy: Demons

Wargear:
Nemesis Force Halberds: +1 Initiative.
Psycannon: Str 7 AP 4 36" Assault 2/Heavy 4, Rending
Incinerator: Str 5 AP 4 Template, Rending

Psychic Powers:
Hammer Hand: +1 strength in Close Combat
Warp Quake: Any deepstriking unit that lands within 12" suffers automatic mishap.
Holocaust: S5 AP - Large Blast 12"
Unknown: Unit becomes Initiative 10
Warp-Rift: Template that auto removes models from play
The Summoning: A single friendly unit that is anywhere on the table is placed within 6" of the librarian and counts as deepstriking.
Smite: As C:SM
Might of Titan: Beginning of librarians assault phase. Unit within 6" gains +1 str and extra D6 armour pen vs vehicles. Bonus is cumulative with hammerhand.
The Shrouding: Opponents shooting phase. All units within 6" gain stealth (minimum 5+ cover in the open).
Mind Blades: Start of any assault phase. One enemy unit within 6" loses 1 toughness for the rest of the assault phase.
Vortex of Doom: As C:SM
Sanctury: Enemy assault phase. Enemy units wishing to assault any Grey Knight within 12" of librarian must make a difficult AND dangerous terrain test.
Psychic Communion (Grandmaster and Captain only): Take a psychic test. If passed, you may modify any reserve rolls by + or -1.
Heroic Sacrafice (Champion only): During any assault phase and when the "chaplain" dies. If the psychic test is passed, make one attack against any one model that is in base to base with the champion. If the attack hits, the model is removed as a casualty with no saves. If it misses, there is no effect.
Cleansing Flame (Purifiers only): Start of any assault phase. All enemy models that are part of the same assault suffer a wound on a 4+ before any blows are struck with saving throws allowed. Casualties count towards combat resolution.
Astral Aim (Purgation Squad only): Shooting Phase. Unit and attached characters may fire at any unit in range and regardless of line of sight. Target automatically gets a 4+ cover save that cannot be modified.
Reconstruction (techmarines only): Beginning of techmarine's movement. Re-roll any repair roll.
Fortitude (Vehicle only): At the start of Grey Knight player's turn, removes any shaken or stunned results.
Zone of Banishment(Captain Stern only): During Stern's assault phase. All models (friend and foe, but NOT stern) within 6" make a strength test or are removed from play. Demons must re-roll successful tests.

Grey Knight Retinue:

Apothicary: ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? 75 Points
Wargear: Reducter, Narthecium
Options: ?
Special Rules: Feel No Pain.

HQ
Special Characters:
Lord Draigo
Grand Master Mordrack

Brother Captain Stern: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ?
Wargear: ?
Options: ?
Special Rules: Psychic Mastery 2
Psychic Powers: Hammer Hand, Zone of Banishment, Psychic Communion.

Castellan Crowe: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ?
Wargear: ?
Options: ?
Special Rules: Psychic Mastery 1
Psychic Powers: Hammer Hand, Heroic Sacrifice, Cleansing Flame

Inquisitor Corteaz: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points 100
Wargear: ?
Options: ?
Special Rules: Psychic Mastery 2
Psychic Powers: Hammer Hand, Sanctuary, Mind Blades

Inquisitor Karamazov
Inquisitor Valeria

Standard:
Grand Master: ?
Wargear: ?
Options: ?
Special Rules:
Psyker Level 1
Make Paladins troops.
Pick D3 Units and give them a special rule:
1) Makes them scoring (kinda neat for dread and or elite paladins)
2) Makes them re roll 1s to wound all game
3) Makes them have counter attack USR.
4) Makes them Scout
Note: All these units are affected by the one choice.
Psychic Powers: Hammerhand, Psychic Communion

Brother Captain: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ?
Wargear: ?
Options: ?
Special Rules: Psyker level 1.
Psychic Powers: Hammer Hand, Psychic Communion.

Brotherhood Champion: WS 7 BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ? (chaplain)
Wargear: ?
Options: ?
Special Rules: Psyker Level 1
Psychic Powers: Hammerhand, Heroic Sacrafice.

Librarian: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? 150 Points
Wargear: ?
Options: Upgrade to Psyker Mastery 3 +50 points. Take additional psychic powers for +5 points each.
Special Rules: Psyker Mastery 2
Psychic Powers: Hammer Hand

Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Inquisitor: WS 4 BS 4 S 3 T 3 W 3 I 4 A 3 Ld 10 Sv ? 25 Pts
Wargear: Something exactly like a Dijin Blade, Forcefield, enemy takes save vs wound or die (like lucas the trickster)
Special Rules: Stubborn, Independent Character, Henchmen Retinue (3-12)

Inquisitorial Henchmen:
Arco Flagelant: ?
Wargear: Close Combat Weapon
Special Rules: Feel No Pain

Banisher: ?
Wargear: ?
Options: Eviscerator
Special Rules: Demons within 6" re-roll successful invulnerable saves.

Crusader: ?
Wargear: Power Weapon, Storm Shield.
Options:?
Special Rules: ?

Demonhost: ?
Wargear: ?
Options: ?
Special Rules: ?

Deathcult Assassin: WS? BS ? S ? T ? W ? I ? A ? Ld ? Sv 5++ ? Points
Wargear: 2 Power Weapons.
Options: ?
Special rules: ?

Servitor: ? Cheap
Wargear: Heavy Bolter or Multi-melta
Options: Up to 3 can be armed with Plasma Cannons
Special Rules: Mindlock without inquisitor

Weaponsmith: ?
Wargear: Creates weapons like oblitorater (Lascannon, multi-melta, heavy Flamer)
Options: ?
Special Rules: Roll D6 each turn and add +1 starting at second turn. Bonus applies to squad:
1) no effect.
2) +12? range to all guns.
3) Armor saves improved by one.
4) All shooting weapons become rending
5) All models gain a 5+ invuln
6) "The Works": Roll twice on the table and apply both results. No result can be taken twice.

Mystic: ?
Wargear: ?
Options: ?
Special rules: Teleport homer.

Psyker: ?
Wargear: ?
Options: ?
Special Rules: Same as blast in IG Psyker Battle Squads.

Warrior Acolyte: Basic Guardsman?
Wargear: ?
Options: ?
Special Rules: ?

Elites:
Techmarine: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ?
Wargear: ?
Options: ?
Special Rules: Psychic Mastery 1
Psychic Powers: Hammer Hand, Reconstruction

Purifier Squad: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ?
Wargear: ?
Options: ? Anti-horde
Special Rules: Psyker level 1
Psychic powers: Hammer Hand, Cleansing Flame

Venerable Dreadnought: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv ? Points ?
Wargear: ?
Options: ?
Special Rules: Psyker
Psychic Power: Fortitude

Paladin Squad
Paladin Terminator: WS 5 BS 4 S 4 T 4 W 2 I 4 A 2 Ld 10 Sv 2+/4++
Weapons: Storm Bolter, Frag Grenades, Krak Grenades, Nemesis Force Halberd
Options: Psychout grenades, Brotherhood Banner, Nemesis Demon Hammer, Pair of Nemesis Falchions, Nemesis Warding Stave, Psycannon, Incinerators, Psylencers, Apothecary, Banner of Brotherhood, Psybolt Ammo, Master craft any weapon +5 points.
Special Rules: Psyker Level 1
Psychic Powers: Hammer Hand, Holocaust

Callidus 145 Points

Eversor 130 Points

Vindicare 145 Points
Wargear: Exodus Rifle
Options: ?
Special Rules: Choose any model as target (not just unit), 4d6 armor penetration, always wounds on a 2, remove invulnerable save from target for rest of game.

Culexus 135 Points

Assassin Profile: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv 6++ Points: See temple
Wargear: ?
Rules: Feel No Pain, Dodge Save

Inquisitorial Henchmen Warband

Troops:
Grey Knight Terminator Squad
Grey Knight Terminator: WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 LD 9 Sv 2+/5++ 40 Points
Wargear: Storm Bolter, Nemesis Force Weapon, Frag Grenades, Krak Grenades.
Options: Psybolt ammo
Special Rules: Psychic Mastery 1
Psychic Powers: Hammer Hand

Special Upgrade Character - Justicar Thawn: WS ? BS ? S ? T ? W ? I ? A ? Ld ? Sv2+/ ?++ ? Points
Wargear: ?
Options: ?
Special Rules: 4+ will be back.

Grey Knights Strike Squad (the regular GK's)
Grey Knight: WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 LD 8 Sv 3+ 20 Points
Wargear: Storm Bolter, Nemesis Force Sword.
Options: Psybolts, Personal Teleporters
Special Rules: Psyker Level 1
Psychic Powers: Hammer Hand, Warp Quake.

[Transports]
Rhino
Wargear: ?
Options: ?
Special Rules: Psyker
Psychic Power: Fortitude

Razorback
Wargear: ?
Options: ?
Special Rules: Psyker
Psychic Power: Fortitude

Chimera

Fast:
StormRaven: 205 Points
Wargear: ?
Options: ?
Special Rules: Psyker
Psychic Power: Fortitude

Heavy Support:
Purgation Squad
Grey Knight:WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 LD 8 Sv 3+ 20 Points
Wargear: Storm Bolter, Nemesis Force Weapon, 4x Incinerators, Frag Grenades, Krak Grenades
Options: Replace Incinerators with Psycannons at +20 points each, Psilencers for +? points.
Special Rules: Do not need line of sight.

Dreadnought
Wargear: ?
Options: ?
Special Rules: Psyker
Psychic Power:Fortitude

Nemesis Dreadknight (MC): WS 5 BS ? S 7 T ? W 4 I ? A 3 Sv 2+/4++ 130 Points
Wargear: Heavy Psycannon, Super Incinerator, 2 close combat weapons.
Options: Personal Teleporter +75 Points
Special Rules: Monsterous Creature, Deepstrike, Psychic Mastery 1
Psychic Powers: Hammer Hand, Holocaust.

Land Raider (and variants, including redeemer)
Wargear: ?
Options: ?
Special Rules: Psyker
Psychic Power: Fortitude

Units tied to unknown Special Character:
Ghost Knights - Terminator retinue that increases in size with each wound the character takes.

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По слухам 7я тафна у Дреднайта. Паладины по 55 поинтов. Статы Драиго (вроде не было):
Lord Kaldor Draigo 275 points
7 6 5 5 4 5 4 10 2+
Lord of titan: Pladin squads are troops
armed with the titan sword and SS as well as SB
Frag, krak and psyk-out nades
3 psykic powers, Hamerhand, psyckic comunion and sactified flame

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Assassin Profile: WS 8 BS 8 S 4 T 4 W 2 I 7 A 4 Ld 10 Sv 4+/6++ Points: See temple
Rules: Feel No Pain, Dodge Save

виндикар попадает на 2+/4+ и своей винтовкой с выстрела убивает 2хвундового чара без инвулей (привет вульфпристы), не нужно вундить, дабы разбить инвуль, только попасть (ахаха, фейт, дедушка и всякие лорды на волках), к 4д6 на пробитие брони прибавляется 3 сила винтовки и за каждую 6ку кидается еще д3 (рендинг). Уххх и всего за 150 птс.

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After an email or two I have heard from a good source that Necrons might get pushed back to next year.

The story (that I have heard) is that they are having a VERY tough time with the Necron Fluff (the army entries and models themselves are mostly going smoothly, according to my source.) There are a few core things they need to change and apparently Mat Ward is having a tough time with it, so several people are now on the project.

They also are not entirely sure the direction forward they want to take with the Necrons, apparently. So the army might get pushed back to 2012. If they suddenly come up with some inspiration then it might only get pushed back one slot.

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Читали, читали про серых, не ново, но пестец будет:)

Некронов жаль:(Значит всё-таки Тау и новая Раса.

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Ok time for more:
GK psypowers:
Smite- See C:SM

Quicksilver- Begining of own movement. Unit within 6" gains I 10 till end of turn.

Warp-Rift- Flamer Template JOTWW

Might of Titan- Beggining of librarians assault phase. Unit within 6" gains +1 str and extra D6 armour pen vs vehicles. Bonus is cumulative with hammerhand (yes, that means that S6 2D6 armour pen GK's is a go!..)

The Shrouding- Opponents shooting phase. All units within 6" benefit from stealth. And have 6+ cover even if in the open (so 5+ in the open and 3+ in most other cases)

Mind Blades- Start of any assault phase. Pick enemy unit within 6", they loose 1 toughness for the remainder of the assault.

Vortex of Doom- see C:SM

Sanctuary- Any enemy assault phase. Enemy units assaulting any GK unit within 12" of the librarian treat all terrain (including open ground) and difficult and dangerous terrain.

The Summoning- Librarian movement. Pick a friendly non vehicle unit. Place them within 6" of the librarian using the DS rules.

oh wait, more you say!:

Librarian (mastery level 2) 150pts Can upgrade to level 3 for +50:
Each purchased power is +5 pts, but he comes with hammerhand for free.

GK Grand Master Powers (level1)
Hammerhand
Psychic communion - take test, if successfull GK player can modify reserve rolls by +1 or -1 and you can choose to modify after each roll.

Brother Captain (level 1)
Same

Brotherhood Champion (level 1)
Hammerhand
Heroic Sacrifice- during either players assault phase, when the "chaplain" is taken off as a casualty. Is passed, make one attack against any one model that he was in B2B with. If the attack hits, the model is also removed as a casualty with no saves... if the attack misses then no effect. Remember he is WS 7...

Terminators-
Hammerhand

Strike Squads-
Hammerhand
Warp Quake- Start of GK movement phase, lasts till GK start of next movement. All enemy teleport homers stop working, any enemy unit that deep strikes within 12" of the strike squad will suffer a mishap.

Purgation Squads-
HH
Astral Aim- Shooting Phase, unit and attached characters may fire at any unit in range regardless of LOS. Target automatically gains 4+ cover that can't be modified.

Paladins:
HH
Holocaust- 12" Str5 Ap- Large Blast

Purifier Squad:
HH
Cleansing Flame- Start of the assault in any player turn. All enemy -models- that are a part of the same assault suffer a wound on a 4+ before any blows are struck. Casualties count towards combat resolution.

Techmarine (mastery 1)
HH
Reconstruction- Start of TM movement, may re roll any repair roll.

Rhino-Razorback/
Fortitude- if passed (at start of GK turn) Nullifies any shaken stunned results.

Dreadknight-
HH
Holocaust

Dreadnoughts-
Fortitude (see rhino)

Land Raiders-
Fortitude (ibid)

Storm Raven same...

Brother Captain Stern Level 2:
HH
Communion
Zone of Banishment: During his assault phase. All models friend and foe, within D6" (not stern), must take a strength test or be dragged into the warp... deamons re roll successful tests. These casualties do not count towards combat.

Castellan Crowe Level 1:
HH
Heroic Sacrifice
Cleansing Flame

Inquisitors are not psykers.

Inquisitor Corteaz (100pts) Mastery 2:
HH
Sanctuary
Mind Blades

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Что значил комент кроля про тау и новую расу?

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Тот кто во вне написал(а):

Что значил комент кроля про тау и новую расу?

Мне тоже интересно последняя новость - откуда инфа?
Предупреждаю людей от размещения непроверенной информации - это меня ОЧЕНЬ растроит - вплоть до тотального вредительства с моей стороны!!!

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О_о Эм... Да давно ходят слухи, что собраются в ближайшем будущем переиздать Тау. Не впервые слышу, даже в Киеве об этом кое-где говорят. Даже ходил слух, что Таусятам теперь будут помогать демиурги, мол, благодаря им они теперь будут скакать через варп и нервировать Империум.

Про неизвестную расу - это тоже какая-то тёмная лошадка. Вроде ГВ намекнули, что будет новая раса. Но, скорее всего, она придёт под конец редакции.

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слухи-слухами а следущие будут некроны с вероятностью в 91%

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Лёша писал:

After an email or two I have heard from a good source that Necrons might get pushed back to next year.

The story (that I have heard) is that they are having a VERY tough time with the Necron Fluff (the army entries and models themselves are mostly going smoothly, according to my source.) There are a few core things they need to change and apparently Mat Ward is having a tough time with it, so several people are now on the project.

They also are not entirely sure the direction forward they want to take with the Necrons, apparently. So the army might get pushed back to 2012. If they suddenly come up with some inspiration then it might only get pushed back one slot.

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